userandererandrecancel
branchrust_reboot/main/building_colliders_2cancel

14 Commits over 0 Days - ∞cph!

9 Years Ago
Merge from main
9 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Temporarily disabled billboard clouds
9 Years Ago
Merge from main
9 Years Ago
Fixed barricade placement on constructions being very finicky
9 Years Ago
Tweaked entity bounds of building blocks
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
9 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
9 Years Ago
Actual merge from main
9 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit