userandererandrecancel
branchrust_reboot/main/excavator_fixescancel

12 Commits over 0 Days - ∞cph!

5 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
5 Years Ago
Force triggers do not apply to corpses (fucks them up)
5 Years Ago
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5 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
5 Years Ago
Added platform.force and platform.exclusion test entities
5 Years Ago
Player inherited velocity is networked
5 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)
5 Years Ago
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5 Years Ago
TriggerForce tweaks
5 Years Ago
Added "moving" flag to model state, don't play walk animation when false (hack for excavator belts)
5 Years Ago
Excavator belt trigger adjustments
5 Years Ago
Merge from force_triggers