branchrust_reboot/main/excavator_fixescancel

45 Commits over 0 Days - ∞cph!

5 Years Ago
Scene
5 Years Ago
Dig FX WIP
5 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
5 Years Ago
Cleaned some disabled leftover clutter.
5 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
5 Years Ago
Fixed some yawer light LODs not being dynamic.
5 Years Ago
Excavator sounds (WIP but mostly complete)
5 Years Ago
Fixed any potential NREs in LightGroupAtTime
5 Years Ago
Scene
5 Years Ago
Fixeroos
5 Years Ago
Manifest & related excavator files. Various other small stuff.
5 Years Ago
Scene & prefabbery. Illuminated control panels.
5 Years Ago
Power states for yawer.
5 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
5 Years Ago
Fixes
5 Years Ago
Revamped scientist area
5 Years Ago
Better culling distances on the topside.
5 Years Ago
Almost
5 Years Ago
Yawer progress.
5 Years Ago
Backup
5 Years Ago
Remaining statics. Cull distance pass.
5 Years Ago
Backup
5 Years Ago
More perimeter lighting.
5 Years Ago
Backup
5 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
5 Years Ago
Force triggers do not apply to corpses (fucks them up)
5 Years Ago
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5 Years Ago
Network++ Save++
5 Years Ago
OBB blocker tweaks Reduced radiation volume Loot spawns no longer block AI Slightly reduced navmesh size Scene2Prefab
5 Years Ago
Progress
5 Years Ago
Scene backup. Fixed GPU instancing being off on all excavator mats.
5 Years Ago
Progress
5 Years Ago
New backup lights & lighting prefab wip.
5 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
5 Years Ago
Added platform.force and platform.exclusion test entities
5 Years Ago
Player inherited velocity is networked
5 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)
5 Years Ago
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5 Years Ago
TriggerForce tweaks
5 Years Ago
Added "moving" flag to model state, don't play walk animation when false (hack for excavator belts)
5 Years Ago
Excavator belt trigger adjustments
5 Years Ago
Merge from force_triggers
5 Years Ago
merge from main
5 Years Ago
reduced building block size
5 Years Ago
Removed Ocean topology from excavator