userandererandrecancel
branchrust_reboot/main/procedural_cavescancel

15 Commits over 0 Days - ∞cph!

7 Months Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
7 Months Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
7 Months Ago
More prefab work (dungeon volumes, environment volumes)
7 Months Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
7 Months Ago
More procedural cave piece prefab setup
7 Months Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
7 Months Ago
Added procedural cave generation to World Setup
7 Months Ago
Added TerrainPathConnect to procedural cave entrances
7 Months Ago
Added InfrastructureType.Cave
7 Months Ago
Initial socket setup for the cave pieces
7 Months Ago
Initial sockets for procedural cave entrances
7 Months Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
7 Months Ago
ProceduralMapCave scene
7 Months Ago
Merge from rail_network_link (to avoid merge conflicts later)
7 Months Ago
Merge from main