userandrecancel
branchrust_reboot/main/procedural_cavescancel

15 Commits over 0 Days - ∞cph!

2 Years Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
2 Years Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
2 Years Ago
More prefab work (dungeon volumes, environment volumes)
2 Years Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
2 Years Ago
More procedural cave piece prefab setup
2 Years Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
2 Years Ago
Added procedural cave generation to World Setup
2 Years Ago
Added TerrainPathConnect to procedural cave entrances
2 Years Ago
Added InfrastructureType.Cave
2 Years Ago
Initial socket setup for the cave pieces
2 Years Ago
Initial sockets for procedural cave entrances
2 Years Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
2 Years Ago
ProceduralMapCave scene
2 Years Ago
Merge from rail_network_link (to avoid merge conflicts later)
2 Years Ago
Merge from main