branchrust_reboot/main/procedural_cavescancel

28 Commits over 457 Days - 0.00cph!

10 Months Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
10 Months Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
10 Months Ago
More prefab work (dungeon volumes, environment volumes)
10 Months Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
10 Months Ago
More procedural cave piece prefab setup
10 Months Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
10 Months Ago
Added procedural cave generation to World Setup
10 Months Ago
Added TerrainPathConnect to procedural cave entrances
10 Months Ago
Added InfrastructureType.Cave
10 Months Ago
Initial socket setup for the cave pieces
10 Months Ago
Initial sockets for procedural cave entrances
10 Months Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
10 Months Ago
ProceduralMapCave scene
10 Months Ago
Merge from rail_network_link (to avoid merge conflicts later)
10 Months Ago
Merge from main
11 Months Ago
Merge from main
1 Year Ago
killed shadow proxies on cave segments - needs deep S2P
1 Year Ago
merge from main
1 Year Ago
set dressing and polish around cave_procedural_entrance_c
1 Year Ago
cave_entrance_c LODs, hull, collider meshes some set dressing S2P relevant cave scenes
1 Year Ago
arid variant of cliff_low_arc_overhang added biome visuals version of the prefab in procedural cave entrances
1 Year Ago
better collisions for the cliff_low_arc_overhang type (used mostly on hapis and cave entrances)
1 Year Ago
Made cave exterior cliffs swap to arid versions when spawning in arid biome with BiomeVisuals fixed a whole bunch of environment volume transition quality ocean water doesnt pop in and out of view anymore when transitionning inside and outside caves overall polish
2 Years Ago
Adding cave_procedural_entrance_c variation
2 Years Ago
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come Adding cave_procedural_entrance_b variation
2 Years Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies - getting pretty seamless
2 Years Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies, trying to integrate into terrain hillside as seamlessly as possible adding a test map that only loads caves and environment for quick iterating
2 Years Ago
procedural_cave_entrance_a scene and basic setup