branchrust_reboot/main/procedural_cavescancel

28 Commits over 457 Days - 0.00cph!

7 Months Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
7 Months Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
7 Months Ago
More prefab work (dungeon volumes, environment volumes)
7 Months Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
7 Months Ago
More procedural cave piece prefab setup
7 Months Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
7 Months Ago
Added procedural cave generation to World Setup
7 Months Ago
Added TerrainPathConnect to procedural cave entrances
7 Months Ago
Added InfrastructureType.Cave
7 Months Ago
Initial socket setup for the cave pieces
7 Months Ago
Initial sockets for procedural cave entrances
7 Months Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
7 Months Ago
ProceduralMapCave scene
7 Months Ago
Merge from rail_network_link (to avoid merge conflicts later)
7 Months Ago
Merge from main
8 Months Ago
Merge from main
1 Year Ago
killed shadow proxies on cave segments - needs deep S2P
1 Year Ago
merge from main
1 Year Ago
set dressing and polish around cave_procedural_entrance_c
1 Year Ago
cave_entrance_c LODs, hull, collider meshes some set dressing S2P relevant cave scenes
1 Year Ago
arid variant of cliff_low_arc_overhang added biome visuals version of the prefab in procedural cave entrances
1 Year Ago
better collisions for the cliff_low_arc_overhang type (used mostly on hapis and cave entrances)
1 Year Ago
Made cave exterior cliffs swap to arid versions when spawning in arid biome with BiomeVisuals fixed a whole bunch of environment volume transition quality ocean water doesnt pop in and out of view anymore when transitionning inside and outside caves overall polish
1 Year Ago
Adding cave_procedural_entrance_c variation
1 Year Ago
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come Adding cave_procedural_entrance_b variation
1 Year Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies - getting pretty seamless
1 Year Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies, trying to integrate into terrain hillside as seamlessly as possible adding a test map that only loads caves and environment for quick iterating
1 Year Ago
procedural_cave_entrance_a scene and basic setup