userandererandrecancel
branchrust_reboot/main/rail_network_2cancel

16 Commits over 0 Days - ∞cph!

2 Years Ago
Merge from main
2 Years Ago
Better rail junctions
2 Years Ago
ProceduralMapRoad
2 Years Ago
Avoid sharp angles when branching off side rails
2 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
2 Years Ago
Cleanup, tweaks
2 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
2 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
2 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
2 Years Ago
Merge from main
2 Years Ago
Better rail /rail and road / road intersections
2 Years Ago
Smoother rail branching transitions and rail / road intersections
2 Years Ago
Roads, rails and rivers are now resampled after smoothing
2 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
2 Years Ago
Rail branching progress, path resampling experiments
2 Years Ago
Rail branching progress