userandererandrecancel
branchrust_reboot/main/rail_network_3cancel

7 Commits over 0 Days - ∞cph!

1 Year Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
1 Year Ago
Enabled cliff spawning in ProceduralMapRoad
1 Year Ago
Fixed certain cliff pieces sometimes spawning on rail
1 Year Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
1 Year Ago
Fixed rail siding overlap issues
1 Year Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
1 Year Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)