branchrust_reboot/main/rail_network_3cancel
11 Commits over 0 Days - ∞cph!
Marge Main -> Rail Network 3
TrainTrackSpline uses the new hierarchy system
Comment only. Added info on Hierarchy
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
Mark the new rail sidings as secondary paths, make sure they're not selected by default, and set them to be the new wagon spawn areas
Enabled cliff spawning in ProceduralMapRoad
Fixed certain cliff pieces sometimes spawning on rail
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
Fixed rail siding overlap issues
Fixed junkpiles spawning on rail (can be cherry picked to main)
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)