userandererandrecancel
branchrust_reboot/main/rail_network_linkcancel

77 Commits over 92 Days - 0.03cph!

6 Months Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
6 Months Ago
Merge from main
6 Months Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
6 Months Ago
Additional rail / road checks for several cliffs
6 Months Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
6 Months Ago
Fixed edge cases of rail and road passing too close by monuments
6 Months Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
6 Months Ago
Display longer segments of rail network links on the map
6 Months Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
6 Months Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
6 Months Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
GenerateRailLayout improvements CreateRailCostmap improvements
6 Months Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
6 Months Ago
Subtracting 87935
6 Months Ago
Fixed ProceduralMapRailSimple using a tiny world size
6 Months Ago
train_tunnel_double_entrance_b implementation
6 Months Ago
Fixed rail network link missing from underground map
6 Months Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
6 Months Ago
Fixed weird circular / tight rail generation around rail entrances
6 Months Ago
Merge from main
6 Months Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
6 Months Ago
Fixed rail link sometimes overlapping elevator shafts
6 Months Ago
Merge from main
6 Months Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
7 Months Ago
Rail keeps more distance from monuments
7 Months Ago
Regenerating all rail splines
7 Months Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
7 Months Ago
Adding back prevSign workaround
7 Months Ago
Better TerrainPath cliff and decor topology handling
7 Months Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
7 Months Ago
Pathfinder directional algorithm updated to new heuristic
7 Months Ago
PathFinder int overflow fix that led to crazy paths
7 Months Ago
Indentation fix
7 Months Ago
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7 Months Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
7 Months Ago
Enforce larger distance between train tunnel stations
7 Months Ago
Train tunnel rail entrance nobuild volume
7 Months Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
7 Months Ago
Merge from main
7 Months Ago
Better left / right connection in GenerateRailLayout
7 Months Ago
Train tunnel terrain / topology check improvements
7 Months Ago
Tunnel entrance terrain check tweaks
7 Months Ago
Cleanup / refactor
7 Months Ago
TerrainPlacement cliff splat fix
7 Months Ago
Train tunnel rail entrance environment volume setup
7 Months Ago
Updated train tunnel entrance terrain check
7 Months Ago
Train tunnel entrance icon
7 Months Ago
Fixed missing rail connections to tunnel entrance after 87807