branchrust_reboot/main/rail_network_linkcancel

164 Commits over 123 Days - 0.06cph!

1 Year Ago
Merge from main
1 Year Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
1 Year Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
1 Year Ago
Fixed rail link sometimes overlapping elevator shafts
1 Year Ago
Added heightmap mesh for the second entrance
1 Year Ago
Merge from main
1 Year Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
1 Year Ago
Fixed train signal lights at low LODs
1 Year Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
1 Year Ago
TrainSignal class cleanup
1 Year Ago
Reduced garbage gen in RefreshLightState to zero
1 Year Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
1 Year Ago
Merge TrainSignals -> rail_network_link
1 Year Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
1 Year Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
1 Year Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
1 Year Ago
merge from shader-stdblends-extended
1 Year Ago
Merge Main -> rail_network_link
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Set a smallish default world size on ProceduralMapRailSimple
1 Year Ago
Train signal script
1 Year Ago
Train signals are now entities (but they don't do anything special yet)
1 Year Ago
Rebuilt rail splines again
1 Year Ago
Second entrance mesh progress
1 Year Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
1 Year Ago
Slightly tweaked entrance terrain to fit the second entrance variant
1 Year Ago
Trains no longer collide with terrain. Fixes them not being able to enter train tunnels.
1 Year Ago
Rail keeps more distance from monuments
1 Year Ago
Set the missing material in the entrance prefab
1 Year Ago
Added missing concrete pavement material
1 Year Ago
Regenerating all rail splines
1 Year Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
1 Year Ago
Adding back prevSign workaround
1 Year Ago
Better TerrainPath cliff and decor topology handling
1 Year Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
1 Year Ago
Pathfinder directional algorithm updated to new heuristic
1 Year Ago
PathFinder int overflow fix that led to crazy paths
1 Year Ago
Indentation fix
1 Year Ago
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1 Year Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
1 Year Ago
Enforce larger distance between train tunnel stations
1 Year Ago
Train tunnel rail entrance nobuild volume
1 Year Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
1 Year Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
1 Year Ago
Train tunnel terrain / topology check improvements
1 Year Ago
Tunnel entrance terrain check tweaks