branchrust_reboot/main/rail_network_linkcancel

164 Commits over 123 Days - 0.06cph!

1 Year Ago
Cleanup / refactor
1 Year Ago
TerrainPlacement cliff splat fix
1 Year Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
1 Year Ago
Added Monument topology to Topology Mask
1 Year Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
1 Year Ago
Train tunnel rail entrance environment volume setup
1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
Fixed missing rail connections to tunnel entrance after 87807
1 Year Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
1 Year Ago
Train tunnel rail entrance terrain setup
1 Year Ago
Entrance collider
1 Year Ago
Entrance LODs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
1 Year Ago
Added monument topology to train tunnel entrance (only the test prefab)
1 Year Ago
GenerateRailLayout uses higher PushMultiplier
1 Year Ago
Fixed train tunnel entrance overlap with monuments
1 Year Ago
Removing PlaceMonumentsRailside from World Setup prefab
1 Year Ago
Increased GenerateRailLayout push multiplier
1 Year Ago
Trainyard is now placed together with the other large monuments
1 Year Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
1 Year Ago
Added monument topology to the entrance scene
1 Year Ago
Train tunnel entrance scene
1 Year Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
1 Year Ago
Increased the minimum distance between underground rail entrances
1 Year Ago
Prefab updates
1 Year Ago
Trainyard spawn improvements
1 Year Ago
World Setup tweaks
1 Year Ago
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
1 Year Ago
Try to place 2 underground rail entrances Slightly better selection of underground rail entrance placement positions
1 Year Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
1 Year Ago
PathFinder uses better heuristic with and without diagonals
1 Year Ago
Fixed fishing village placement performance issue
1 Year Ago
Added ProceduralMapRailSimple
1 Year Ago
Merge from main
1 Year Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
1 Year Ago
Train tunnel entrance mesh progress
1 Year Ago
Removed some extra files that were comitted by mistake
1 Year Ago
Merge from uv123-tangent-basis-fix
1 Year Ago
Proof of concept
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
ProceduralMapRail changes for testing
1 Year Ago
Merge from main
1 Year Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
1 Year Ago
Mesh cleanup and LOD setup for slope transitions
1 Year Ago
Missing files