userandererandrecancel
branchrust_reboot/main/save153cancel

21 Commits over 31 Days - 0.03cph!

6 Years Ago
Merge from main
6 Years Ago
Increased precentage of the map that belongs to tier 2 slightly
6 Years Ago
Manifest
6 Years Ago
Save++
6 Years Ago
MonumentInfo.CheckPlacement fix when multiple tiers are selected
6 Years Ago
Lighthouses are actually set to tier 0 Harbors are actually set to tier 0 / 1 Reduced supermarket + gas station count Reduced minimum distance between large monuments Updated bounds on most monuments
6 Years Ago
Fixed startup NRE from disabling halloween content (subfolder issue)
6 Years Ago
Added inspector warnings when trying to add the runtime-only batching components to prefabs
6 Years Ago
Merge from main
6 Years Ago
Added padding topology (edge of map) Adjusted iceberg and icesheet spawn rules and prefabs
6 Years Ago
Fixed players sometimes spawning in harbors
6 Years Ago
Removed sand from arctic coastline Adjusted offshore topology Added icebergs & icesheets (test)
6 Years Ago
Merge from snow_biome_revamp
6 Years Ago
Adjusted biome distributions
6 Years Ago
Fixed that ice lake 3 was rarely spawning Improved ice lake 3 terrain blending
6 Years Ago
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
6 Years Ago
Removed incorrect topology script from rock_med_c forest decor prefab
6 Years Ago
Monuments only spawn in parts of the map that belong to their tier Added bounds to MonumentInfo (have to be fully inside the monument tier)
6 Years Ago
Merge from main
6 Years Ago
Plugins
6 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method