branchrust_reboot/main/save153cancel
43 Commits over 31 Days - 0.06cph!
Further simplified icesheet colliders
Increased precentage of the map that belongs to tier 2 slightly
Fixed snow mound_d lacking a collider
Fixed collider issue on ice_sheet_b
MonumentInfo.CheckPlacement fix when multiple tiers are selected
Lighthouses are actually set to tier 0
Harbors are actually set to tier 0 / 1
Reduced supermarket + gas station count
Reduced minimum distance between large monuments
Updated bounds on most monuments
Fixed startup NRE from disabling halloween content (subfolder issue)
nailgun workshop icon
minor balance
disabled halloween content
nailgun cost/craft time balance
crate logic always spawns 1 component with 40% chance of wb item instead of either or
supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo
shotgun trap added to trap loot table
added 'basic' wood loot boxes to supermarket/gas station/warehouse
military tunnel spawns 2 elite crates in the center
Simplified icesheet coliders
Increased iceberg and icesheet density
Removed random destroy script from abandoned ships
Icesheets/icebergs scene2prefab
Optimized icesheet colliders
Added renderer and collider batching to icesheet prefabs
Added inspector warnings when trying to add the runtime-only batching components to prefabs
Added padding topology (edge of map)
Adjusted iceberg and icesheet spawn rules and prefabs
Fix for iceberg_6 colider error
Fixed players sometimes spawning in harbors
Removed sand from arctic coastline
Adjusted offshore topology
Added icebergs & icesheets (test)
Frozen shipping container prefabs
A bunch of iceberg mesh fixes
Fixed stretched uvs
Stopped large icebergs from culling
Merge from snow_biome_revamp
Adjusted biome distributions
Fixed that ice lake 3 was rarely spawning
Improved ice lake 3 terrain blending
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
Removed incorrect topology script from rock_med_c forest decor prefab
Monuments only spawn in parts of the map that belong to their tier
Added bounds to MonumentInfo (have to be fully inside the monument tier)
Added Tier0, Tier1 and Tier2 topologies
Players only spawn on Tier0 beaches
Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic
Added Vector2.Rotate extension method