branchrust_reboot/main/save153cancel

43 Commits over 31 Days - 0.06cph!

6 Years Ago
Further simplified icesheet colliders
6 Years Ago
Merge from main
6 Years Ago
Increased precentage of the map that belongs to tier 2 slightly
6 Years Ago
Fixed snow mound_d lacking a collider
6 Years Ago
Manifest
6 Years Ago
Save++
6 Years Ago
Fixed collider issue on ice_sheet_b
6 Years Ago
MonumentInfo.CheckPlacement fix when multiple tiers are selected
6 Years Ago
Lighthouses are actually set to tier 0 Harbors are actually set to tier 0 / 1 Reduced supermarket + gas station count Reduced minimum distance between large monuments Updated bounds on most monuments
6 Years Ago
Fixed startup NRE from disabling halloween content (subfolder issue)
6 Years Ago
nailgun workshop icon minor balance
6 Years Ago
disabled halloween content nailgun cost/craft time balance
6 Years Ago
network protocol++
6 Years Ago
launchsite bounds
6 Years Ago
crate logic always spawns 1 component with 40% chance of wb item instead of either or
6 Years Ago
supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo shotgun trap added to trap loot table
6 Years Ago
added 'basic' wood loot boxes to supermarket/gas station/warehouse military tunnel spawns 2 elite crates in the center
6 Years Ago
rebuild plugins
6 Years Ago
merge from main
6 Years Ago
Simplified icesheet coliders
6 Years Ago
Increased iceberg and icesheet density
6 Years Ago
Removed random destroy script from abandoned ships
6 Years Ago
Icesheets/icebergs scene2prefab
6 Years Ago
Optimized icesheet colliders Added renderer and collider batching to icesheet prefabs
6 Years Ago
Added inspector warnings when trying to add the runtime-only batching components to prefabs
6 Years Ago
Merge from main
6 Years Ago
Added padding topology (edge of map) Adjusted iceberg and icesheet spawn rules and prefabs
6 Years Ago
Fix for iceberg_6 colider error
6 Years Ago
Fixed players sometimes spawning in harbors
6 Years Ago
Removed sand from arctic coastline Adjusted offshore topology Added icebergs & icesheets (test)
6 Years Ago
Frozen shipping container prefabs
6 Years Ago
Merge to save153
6 Years Ago
A bunch of iceberg mesh fixes Fixed stretched uvs Stopped large icebergs from culling
6 Years Ago
Merge from snow_biome_revamp
6 Years Ago
Adjusted biome distributions
6 Years Ago
Fixed that ice lake 3 was rarely spawning Improved ice lake 3 terrain blending
6 Years Ago
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
6 Years Ago
Removed incorrect topology script from rock_med_c forest decor prefab
6 Years Ago
Monuments only spawn in parts of the map that belong to their tier Added bounds to MonumentInfo (have to be fully inside the monument tier)
6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Plugins
6 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method