branchrust_reboot/main/save153cancel
                         
                     
             
         
     
    
        
21 Commits over 31 Days - 0.03cph!
    
    
        
            
            
            
                
                Added Tier0, Tier1 and Tier2 topologies
Players only spawn on Tier0 beaches
Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic
Added Vector2.Rotate extension method
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Monuments only spawn in parts of the map that belong to their tier
Added bounds to MonumentInfo (have to be fully inside the monument tier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed incorrect topology script from rock_med_c forest decor prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that ice lake 3 was rarely spawning
Improved ice lake 3 terrain blending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted biome distributions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from snow_biome_revamp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed sand from arctic coastline
Adjusted offshore topology
Added icebergs & icesheets (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed players sometimes spawning in harbors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added padding topology (edge of map)
Adjusted iceberg and icesheet spawn rules and prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added inspector warnings when trying to add the runtime-only batching components to prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed startup NRE from disabling halloween content (subfolder issue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighthouses are actually set to tier 0
Harbors are actually set to tier 0 / 1
Reduced supermarket + gas station count
Reduced minimum distance between large monuments
Updated bounds on most monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                MonumentInfo.CheckPlacement fix when multiple tiers are selected
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increased precentage of the map that belongs to tier 2 slightly