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21 Commits over 31 Days - 0.03cph!
Added Tier0, Tier1 and Tier2 topologies
Players only spawn on Tier0 beaches
Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic
Added Vector2.Rotate extension method
Monuments only spawn in parts of the map that belong to their tier
Added bounds to MonumentInfo (have to be fully inside the monument tier)
Removed incorrect topology script from rock_med_c forest decor prefab
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
Fixed that ice lake 3 was rarely spawning
Improved ice lake 3 terrain blending
Adjusted biome distributions
Merge from snow_biome_revamp
Removed sand from arctic coastline
Adjusted offshore topology
Added icebergs & icesheets (test)
Fixed players sometimes spawning in harbors
Added padding topology (edge of map)
Adjusted iceberg and icesheet spawn rules and prefabs
Added inspector warnings when trying to add the runtime-only batching components to prefabs
Fixed startup NRE from disabling halloween content (subfolder issue)
Lighthouses are actually set to tier 0
Harbors are actually set to tier 0 / 1
Reduced supermarket + gas station count
Reduced minimum distance between large monuments
Updated bounds on most monuments
MonumentInfo.CheckPlacement fix when multiple tiers are selected
Increased precentage of the map that belongs to tier 2 slightly