userandererandrecancel
branchrust_reboot/main/uber-batchingcancel

18 Commits over 0 Days - ∞cph!

8 Years Ago
Compile fixes (CLIENT / SERVER)
8 Years Ago
Merge from main
8 Years Ago
Automatic batch splitting when vertex count limit is reached
8 Years Ago
MeshCull plays nice with batching
8 Years Ago
Batched mesh readonly fix
8 Years Ago
Skip LODs that use multiple submeshes (for now)
8 Years Ago
Include mesh upload time in load balancing considerations
8 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
8 Years Ago
Retired LODBatch (use RendererBatch)
8 Years Ago
Generic deployable prefabs
8 Years Ago
Barricade prefabs
8 Years Ago
Building deployable prefabs
8 Years Ago
Merge from main
8 Years Ago
Building core prefabs
8 Years Ago
Fixes
8 Years Ago
Baseline
8 Years Ago
Merge from main, yo!
8 Years Ago
Merge from main