branchrust_reboot/main/uber-batchingcancel

18 Commits over 0 Days - ∞cph!

10 Years Ago
Compile fixes (CLIENT / SERVER)
10 Years Ago
Merge from main
10 Years Ago
Automatic batch splitting when vertex count limit is reached
10 Years Ago
MeshCull plays nice with batching
10 Years Ago
Batched mesh readonly fix
10 Years Ago
Skip LODs that use multiple submeshes (for now)
10 Years Ago
Include mesh upload time in load balancing considerations
10 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
10 Years Ago
Retired LODBatch (use RendererBatch)
10 Years Ago
Generic deployable prefabs
10 Years Ago
Barricade prefabs
10 Years Ago
Building deployable prefabs
10 Years Ago
Merge from main
10 Years Ago
Building core prefabs
10 Years Ago
Fixes
10 Years Ago
Baseline
10 Years Ago
Merge from main, yo!
10 Years Ago
Merge from main