branchrust_reboot/main/uber-batchingcancel
18 Commits over 0 Days - ∞cph!
Compile fixes (CLIENT / SERVER)
Automatic batch splitting when vertex count limit is reached
MeshCull plays nice with batching
Batched mesh readonly fix
Skip LODs that use multiple submeshes (for now)
Include mesh upload time in load balancing considerations
Scripts can declare that they handle batching (IBatchingHandler)
Retired LODBatch (use RendererBatch)
Generic deployable prefabs
Building deployable prefabs