branchrust_reboot/main/uber-batchingcancel
18 Commits over 0 Days - ∞cph!
Building deployable prefabs
Generic deployable prefabs
Retired LODBatch (use RendererBatch)
Scripts can declare that they handle batching (IBatchingHandler)
Include mesh upload time in load balancing considerations
Skip LODs that use multiple submeshes (for now)
Batched mesh readonly fix
MeshCull plays nice with batching
Automatic batch splitting when vertex count limit is reached
Compile fixes (CLIENT / SERVER)