userandererandrecancel
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34 Commits over 0 Days - ∞cph!

6 Years Ago
Jenkinsfile
6 Years Ago
▇▅▇▆▇█ ▍█▅▆▅ ▄▋▋▊▄▍ ▊▉▍▄▌▄ ▌▅▇▌ ▅▌▊▉█ ▄▄▉▋█▉ (▆█▋ ▅▍ ▆▇█ ▄▋█ ▉▌▍▉ ▇▄ █▅█▄▄▉▋, ▉▉▋▋▍▊ ▆▍▊██ ▅▆▍ ▍▋█▊▇▅)
6 Years Ago
Network++ Save++
6 Years Ago
▍▊▋▇▊ ▌▅▍▌▅▌ ▍▅▇▅▅▄▋, ▋▍▋ ▄▌▉▊▉▅▆ ▆▊█▋▄▆▇▍▉▍▄▇▉▉ ▋▌▍-▍▋▌▍▅█▅▆ (▇▄▌▋ ▆▊▄▊▌▊▅▋▄ ▌▍ ▄▆▉▅▋█▇ ▅▆▄▉▋▌▇▆▄ ▆▆ ▉▋▅█▆▇ ▇▄ ▊▊▌ ▊▅▍▄▋▋)
6 Years Ago
EAC SDK update
6 Years Ago
Scene2Prefab
6 Years Ago
Manifest, Part 2
6 Years Ago
Manifest
6 Years Ago
Merge from main
6 Years Ago
CodeGen
6 Years Ago
CodeGen uses UNIX line endings instead of system ones
6 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
6 Years Ago
▅▊█▍▊ ▍▄█▊ ▉▊▅█▉
6 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
6 Years Ago
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▊█▇▍.▌▍ ▅▄█▍ ▆▌▋▍▋
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▆▋▄▅.▆▌▉▉▉▆▄▊ ███▉ ▆▋▌█▆
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▆▇█▉▅▉█▉▌▄█ ▅▌▉▌▋ & ▅▄▍▆█, ▍▉▌▊▊ ▌█▊▌▇▄ ▊▆▉█▊▅▍▇
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▇▍▌▄▄ ▇▇▉▄▋▍ ▋▆▉▆▄▍ ▆▍ .▄▋█▌▉▌▍▉▊.▆▉▄▊█ ▆▆▉▇▉
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▇▉▆█▄ ▄▆▉▇██▇▉▊ ▊▆▌█▄▌▄▍▆▆ ▄▆▆▍▋▅ ▌▅▆▇▍▊▍▌▊ ▉▌▅█
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▌▉▍ ▉▌▄ ▍▊▇▇▅▄▄ ▄█ ▆▍▇▊▅▆▌▆▊▇.▊▌▌▇ █▊ █▌▍▇▋▌ (▆▋▅ ▆▌▅▅█▌)
6 Years Ago
Moved plugins to asmdef
6 Years Ago
▋█▊▉▇▇▇ ▆▌▌▄▊▄▌.▅▇▉▅▇▋▇▋▉▍▇▍▇▉▆▉▅ ▉█ █▊▇▇▌▅▌ (▄▋▄▄▊▊ ▉█▉▊▅▋▋▍▅)
6 Years Ago
GraphicsSettings
6 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
6 Years Ago
Build script updates
6 Years Ago
▊█▉▆▄▆ ▍▋▍▄ ▉▍ ▋▊▄▍▊▋▋ ▇▉ ▍█▌▄▌▍▅ ▍▆█▍▆▌▊▄ █▇▄█▅█▋ ▄▉ ▉▇▋ ▆▍▅.█▅█ / ▉▊▄▊.▆▆▆ ▌▌▊▊▉
6 Years Ago
▅▋▆ .█▉▅ ▇.▆
6 Years Ago
Shader auto updates
6 Years Ago
619 fbx meta file auto updates
6 Years Ago
BuildTarget update
6 Years Ago
PresetManager, whatever that is
6 Years Ago
Packages folder
6 Years Ago
Initial shafting