branchrust_reboot/main/unity_2018.1.0cancel
45 Commits over 0 Days - ∞cph!
PresetManager, whatever that is
619 fbx meta file auto updates
Updated shaders to 2018.1
Fixed compile errors on some old SF shaders
Fixed shaders fetching DXT5nm packed w/ other data
Merged in IHV srgb import fixes
Fixed/updated motion vectors
Rebaked terrain atlas
Fixed potential NRE in color grading effect editor
More 2018.1 shader updates; fixes shadow related shaders errors when using torch
Touched relevant shaders
Fixed deprecated api causing errors on il2cpp
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Update prefab ID in DoPrepare instead of OnValidate
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Updated PCSS shadows to 2018.1
Fixed PCSS shadows for point lights + added blue noise
Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows
Fixed core/skin bug in normal blending
Touched relevant shaders
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Updated AO2/GTAO to latest; patched
Toggled downscaled AO mode; 2x faster, same quality
Viewmodel range AO tweaks
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Fixed AO flickering when both MB and TAA are disabled
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
Renamed some Rust.Workshop script files so the file names are identical to the class names
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
CodeGen uses UNIX line endings instead of system ones
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