branchrust_reboot/main/unity_2018.1.0cancel
45 Commits over 0 Days - ∞cph!
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CodeGen uses UNIX line endings instead of system ones
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
Renamed some Rust.Workshop script files so the file names are identical to the class names
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
Fixed AO flickering when both MB and TAA are disabled
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Updated AO2/GTAO to latest; patched
Toggled downscaled AO mode; 2x faster, same quality
Viewmodel range AO tweaks
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Updated PCSS shadows to 2018.1
Fixed PCSS shadows for point lights + added blue noise
Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows
Fixed core/skin bug in normal blending
Touched relevant shaders
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Update prefab ID in DoPrepare instead of OnValidate
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Fixed deprecated api causing errors on il2cpp
More 2018.1 shader updates; fixes shadow related shaders errors when using torch
Touched relevant shaders
Fixed potential NRE in color grading effect editor
Updated shaders to 2018.1
Fixed compile errors on some old SF shaders
Fixed shaders fetching DXT5nm packed w/ other data
Merged in IHV srgb import fixes
Fixed/updated motion vectors
Rebaked terrain atlas
619 fbx meta file auto updates
PresetManager, whatever that is