branchrust_reboot/main/unity_2018.1.0cancel

45 Commits over 0 Days - ∞cph!

8 Years Ago
Initial shafting
8 Years Ago
Packages folder
8 Years Ago
PresetManager, whatever that is
8 Years Ago
BuildTarget update
8 Years Ago
619 fbx meta file auto updates
8 Years Ago
Shader auto updates
8 Years Ago
Updated shaders to 2018.1 Fixed compile errors on some old SF shaders Fixed shaders fetching DXT5nm packed w/ other data Merged in IHV srgb import fixes Fixed/updated motion vectors Rebaked terrain atlas
8 Years Ago
Merge from main
8 Years Ago
Fixed potential NRE in color grading effect editor
8 Years Ago
More 2018.1 shader updates; fixes shadow related shaders errors when using torch Touched relevant shaders
8 Years Ago
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Fixed deprecated api causing errors on il2cpp
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8 Years Ago
Build script updates
8 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
8 Years Ago
GraphicsSettings
8 Years Ago
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8 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
8 Years Ago
Moved plugins to asmdef
8 Years Ago
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Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
8 Years Ago
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Fixed AO flickering when both MB and TAA are disabled
8 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
8 Years Ago
Queue async requests
8 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
8 Years Ago
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8 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
8 Years Ago
CodeGen uses UNIX line endings instead of system ones
8 Years Ago
CodeGen
8 Years Ago
Merge from main
8 Years Ago
Manifest
8 Years Ago
Manifest, Part 2
8 Years Ago
Scene2Prefab
8 Years Ago
EAC SDK update
8 Years Ago
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8 Years Ago
Network++ Save++
8 Years Ago
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8 Years Ago
Jenkinsfile