branchrust_reboot/main/unity_2018.1.0cancel

45 Commits over 0 Days - ∞cph!

6 Years Ago
Jenkinsfile
6 Years Ago
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Network++ Save++
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6 Years Ago
EAC SDK update
6 Years Ago
Scene2Prefab
6 Years Ago
Manifest, Part 2
6 Years Ago
Manifest
6 Years Ago
Merge from main
6 Years Ago
CodeGen
6 Years Ago
CodeGen uses UNIX line endings instead of system ones
6 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
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Renamed some Rust.Workshop script files so the file names are identical to the class names
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Queue async requests
6 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
6 Years Ago
Fixed AO flickering when both MB and TAA are disabled
6 Years Ago
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Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
6 Years Ago
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Moved plugins to asmdef
6 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
6 Years Ago
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GraphicsSettings
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Update prefab ID in DoPrepare instead of OnValidate
6 Years Ago
Build script updates
6 Years Ago
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Fixed deprecated api causing errors on il2cpp
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More 2018.1 shader updates; fixes shadow related shaders errors when using torch Touched relevant shaders
6 Years Ago
Fixed potential NRE in color grading effect editor
6 Years Ago
Merge from main
6 Years Ago
Updated shaders to 2018.1 Fixed compile errors on some old SF shaders Fixed shaders fetching DXT5nm packed w/ other data Merged in IHV srgb import fixes Fixed/updated motion vectors Rebaked terrain atlas
6 Years Ago
Shader auto updates
6 Years Ago
619 fbx meta file auto updates
6 Years Ago
BuildTarget update
6 Years Ago
PresetManager, whatever that is
6 Years Ago
Packages folder
6 Years Ago
Initial shafting