242,401 Commits over 3,867 Days - 2.61cph!

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Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
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Fixed glew init when GL is not active (win) Removed mip clamping from pvt prepass render
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Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
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Attempt to fix "NetException: This message has already been sent!"
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TOD Prefab updates
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Updated TOD
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checking in latest texture sources
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Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
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[block_party] started on particle effect for adding spikes
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[block_party] changed starting positions
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[block_party] blocks get faster as phase increases
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recoil basics (not working)
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finished the view model anims for the 2handed spear. sounds and prefabs commited as well
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[block_party] added background and tweaked colours
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base stuff
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[block_party] tweaked arena wall spike graphics