branchFacepunch.Steamworks/mastercancel
20 Commits over 1,946 Days - 0.00cph!
Steamworks SDK 1.57
Add GetAuthTicketForWebApiAsync
Forgot to update a few steam_api.dll and steam_api64.dll
GameServerTest.BeginAuthSession fix
InventoryTest.GetExchanges fix
Revert "Update packages, drop net46 support"
This reverts commit e81d1ac682cee74f84f4a4c967887dce35d18ecd.
More detailed debug levels in SteamNetworkingUtils
Add SendRateMin, SendRateMax and NagleTime to SteamNetworkingUtils
Merge branch 'master' of Facepunch.Steamworks
Add net46 target framework back for Unity support
Redist for 1.52
Headers for 1.52
Generator changes to support 1.52
Generated 1.52
Generator comments out SteamInputActionEvent_t.AnalogAction_t types since the type declaration is missing from steam_api.json
Connection lanes implementation
All SendMessage overloads have optional laneIndex
Redist update for test cases
Add missing fake IP API to steam_api.json
Generated fake IP API
Add fake IP support to SteamNetworkingSockets
Add fake IP test cases
Headers for 1.53
Redist for 1.53
Generated 1.53
Add NetAddress.IsFakeIPv4
RequestFakeIP / GetFakeIP comment fixes
Do test case fake IP initialization before login
Update test case steamclient.dll et al
Merge pull request #612 from Facepunch/steamworks152
Steamworks 1.53 with multi lane and fake IP support
Added optional receiveToEnd toggle to ConnectionManager.Receive and SocketManager.Receive (default true = old behaviour)
Added SteamNetworkingUtils.Unencrypted
Merge branch 'master' of Facepunch.Steamworks
Fixed libsteam_api extension in UnityPlugin folder
Added SteamNetworkingSockets.Identity
Added SteamNetworkingSockets.ConnectRelay overload that takes an IConnectionManager
Added SteamNetworkingUtils.AllowWithoutAuth
CompileFix.bat includes unit test projects
Connection.QuickStatus implementation
Fix for duplicate OnDisconnected callbacks when ConnectionState.ClosedByPeer or ConnectionState.ProblemDetectedLocally were followed by ConnectionState.None
Reverting ConnectionState.None handling to previous behaviour (for the callbacks)
Handle ConnectionState.None similar to the examples
Removed SocketManager.Connecting and SocketManager.Connected lists (can be tracked in ISocketManager if needed)
Don't try to remove the connection poll group in OnDisconnected (causes assert spam)
ConnectionManager.Close takes the same optional parameters as Connection.Close
ISocketManager.OnDisconnected is in charge of calling Connection.Close so custom parameters can be used
Added Inventory.Definition.GetCachedStringProperty
Added Client.CurrentCountry
Inventory.FetchItemDefinitions is now public
Workshop.Item.Download returns a boolean