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52 Commits over 639 Days - 0.00cph!

8 Years Ago
Time of Day update
9 Years Ago
Fixed terrain asset constantly being modified even when nothing changed
9 Years Ago
Fixed grass splat tints not updating when seasons change
9 Years Ago
Merge from 8_splat_support
9 Years Ago
Grass tinting support (temp fix)
9 Years Ago
Merge from main
9 Years Ago
Ignore future .pdb.meta files
9 Years Ago
We don't need this .pdb.meta file
9 Years Ago
Unity meta file auto updates
9 Years Ago
Merge from grass_optimizations
9 Years Ago
Rust grass optimizations port
9 Years Ago
Initial changes
9 Years Ago
More normal map bake hacks
9 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
10 Years Ago
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
10 Years Ago
Changed normal map bake to only include terrain
10 Years Ago
Mege from terrain_painting
10 Years Ago
Added the new systems to island-0002 and island-0003
10 Years Ago
Fixed grass being black
10 Years Ago
Merge from main
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders Fixed various edit mode NRE logs
10 Years Ago
Made everything work Added a bunch of spawn tests to island-0001
10 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
10 Years Ago
Made island-0001 the test scene for the new features
10 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
10 Years Ago
Replaced SceneAsset with AssetStorage (Rust backport) Rebuilt maps in island-0001
10 Years Ago
Added cutoff value to grass system
10 Years Ago
Made grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
10 Years Ago
Made the grass slope calculation work correctly at cliffs
10 Years Ago
Added max slope parameter to the grass mesh types
10 Years Ago
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
10 Years Ago
Fixed two missing resolution variable replaces
10 Years Ago
Made SceneAsset create its folder if not found
10 Years Ago
Made baked normal and height maps adjustable
10 Years Ago
Added toggle to always refresh grass patches, no matter if they moved or not (for editor tweaking)
10 Years Ago
Properly added refresh menu to grass
10 Years Ago
Switched normal map bake to raycasted normals
10 Years Ago
Asset format update
10 Years Ago
Added timing utility class Fixed heightmap encoding (is stored normalized in the texture) Made normalmap use a bit less memory (no longer store x in alpha) Enabled map decoding at terrain load
10 Years Ago
Refactored TerrainMeta / TerrainSkin and TerrainMath baking process
10 Years Ago
Fixed standalone build error in SceneAsset
10 Years Ago
More scene size fixes (everything from our end is now fixed)
10 Years Ago
Asset format update
10 Years Ago
Fixed some minor grass color issues
10 Years Ago
Made scenes a bit smaller Kept TerrainMath from serializing until I find a better place to store its data
10 Years Ago
Forgot to ignore the ShaderForge folder meta files as well
10 Years Ago
Removed ShaderForge + added it to ignore.conf
10 Years Ago
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
10 Years Ago
Added TerrainMeta to all terrains