branchrust_reboot/main/Workcartcancel
                         
                     
             
         
     
    
        
110 Commits over 92 Days - 0.05cph!
    
    
    
        
            
            
            
                
                Removing Elevator.PostServerLoad Debug.Log
                
                
                
                
             
         
        
            
            
            
                
                Merge from static_elevator
                
                
                
                
             
         
        
            
            
            
                
                Fixed stairwell variant b never spawning
                
                
                
                
             
         
        
            
            
            
                
                Train tunnels use "Darkness" environment type
                
                
                
                
             
         
        
            
            
            
                
                Climate now works without biome map (falls back to temperate climate, for test scenes)
Added "Darkness" environment type (disables directional light, makes skybox completely black)
A single environment volume can now have multiple environment types
                
                
                
                
             
         
        
            
            
            
                
                Fixed AmbientLightLOD not properly preserving light intensity
                
                
                
                
             
         
        
            
            
            
                
                Corridor fixes 2: Quaternion boogaloo
                
                
                
                
             
         
        
            
            
            
                
                Stairwell bottom adjustments
                
                
                
                
             
         
        
            
            
            
                
                Tunnel entrance prefab update
                
                
                
                
             
         
        
            
            
            
                
                AddToAlphaMap procedural component to carve the terrain in a delayed manner (in case part of a monument is moved after initial placement, like for the tunnel entrances)
                
                
                
                
             
         
        
            
            
            
                
                Prefab priority updates (fixes cases where stairwell bottom piece was placed prematurely)
                
                
                
                
             
         
        
            
            
            
                
                Tunnel entrance Scene2Prefab scene
                
                
                
                
             
         
        
            
            
            
                
                Corridor environment volume updates
                
                
                
                
             
         
        
        
            
            
            
                
                PriorityEnd is no longer required
                
                
                
                
             
         
        
            
            
            
                
                Removing obsolete 180 degree turn corridor prefabs
                
                
                
                
             
         
        
            
            
            
                
                Two additional stairwell bottom prefabs (copies of variants a and b with an additional corner to cover all 4 directions)
                
                
                
                
             
         
        
            
            
            
                
                Better, less buggy support for stairwell bottom variants
                
                
                
                
             
         
        
            
            
            
                
                Subtracting hacks / workarounds from 
58587 & 
58591 since they broke a bunch of stuff, will need to try again a different way
                
                
                
                
             
         
        
            
            
            
                
                Fixed start and end priority not always working correctly
                
                
                
                
             
         
        
        
            
            
            
                
                Support for second stairwell type
Support for distinct start priorities of corridor pieces (can be different from mid / end priorities to prefer a certain piece at the start)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Pick the best possivle station prefab, instead of picking the first one that fits
Added DungeonLinkBlockVolume to discard station prefabs that would intersect with the above ground station stairwell
                
                
                
                
             
         
        
            
            
            
                
                Fixed edge case where the train tunnel entrance stairwell would fail to be placed
                
                
                
                
             
         
        
            
            
            
                
                Fixed case where tunnel entrance was spawning so close to the underground station that it was unable to connect (stairwells colliding with station when going straight down)
                
                
                
                
             
         
        
            
            
            
                
                Updated dungeon_grid_test scene to also spawn the full intersection
                
                
                
                
             
         
        
            
            
            
                
                Fixed stairwell code regression that was causing corridors not to connect perfectly
                
                
                
                
             
         
        
            
            
            
                
                Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
                
                
                
                
             
         
        
            
            
            
                
                Removing unused corridor prefabs
                
                
                
                
             
         
        
            
            
            
                
                Stairwell bottom piece socket update
                
                
                
                
             
         
        
            
            
            
                
                Prefab updates to support stairwell pieces
                
                
                
                
             
         
        
            
            
            
                
                Code changes to support stairwell pieces
                
                
                
                
             
         
        
            
            
            
                
                Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
                
                
                
                
             
         
        
            
            
            
                
                Changed tunnel entrance environment volume from underground to building
                
                
                
                
             
         
        
            
            
            
                
                Tunnel train station prefab updates to include the corridor transition meshes
                
                
                
                
             
         
        
            
            
            
                
                Tunnel entrqance prefab environment / water / terrain volumes
                
                
                
                
             
         
        
            
            
            
                
                Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
                
                
                
                
             
         
        
            
            
            
                
                Tunnel entrance prefab update to include greybox mesh
                
                
                
                
             
         
        
            
            
            
                
                Corridor prefab environment / water / terrain volumes
                
                
                
                
             
         
        
            
            
            
                
                Tunnel corridor prefab updates
                
                
                
                
             
         
        
            
            
            
                
                Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
                
                
                
                
             
         
        
            
            
            
                
                Scene updates (added tunnel corridors)
                
                
                
                
             
         
        
            
            
            
                
                Tunnel station and entrance pefab updates
                
                
                
                
             
         
        
            
            
            
                
                Initial version of corridor connection between underground train stations and above ground tunnel entrances
                
                
                
                
             
         
        
        
            
            
            
                
                Train tunnel entrance spawn adjustments
                
                
                
                
             
         
        
            
            
            
                
                Added selection for preferred distance from same and other monument types when spawning monuments
Added selection for preferred road type when spawning roadside monuments
Fixed GenerateDungeons ignoring roadside monuments
                
                
                
                
             
         
        
            
            
            
                
                Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation