branchrust_reboot/main/aicancel
61 Commits over 61 Days - 0.04cph!
Replaced cylinder obstacle height with extents (= height / 2)
Made obstacle closest point checks 3D
Removed specularity from AI test scene grass
Let's give AstarPathfindingProject a try
Merge from main again (context menu class update)
Merge from main again (version class update)
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
Code refactoring and formating
Renamed AI test scene and added danger test
Added AIAvoidDanger behaviour
Renamed AIObstacleAvoidance to AIAvoidObstacle
Added configurable punishment value to AI obstacles
Made AI movement less insane
Tweaked context map default parameters and decision making
Added AI waypoint follow script
Added configurable distance and time at which a track is lost to AI
Added danger direction bloom to obstacle avoidance
Only draw gizmos of AI obstacles if selected
Made context map decision lerping more reasonable
Added AI class prefix to all AI behaviours
Added ObstacleOBB with closest point calculation
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
Added editor gizmo to circle obstacle
Added utility methods to get any 2 components of a Vector3 as a Vector2
Split ObjectInfo into TargetInfo and ObstacleInfo
Added custom obstacle data structures
Removed some unused variables
Better way of handling targets and obstacles
Simplified and improved follow and obstacle avoidance behaviours
Removed AI entity decision lerping
AI entity-wide layer mask for faster physics queries
AI context map refactoring
AI obstacle avoidance fix
AI context map utility methods
AI movement prediction improvement