branchrust_reboot/main/aicancel

61 Commits over 61 Days - 0.04cph!

7 Years Ago
Updated AI test scene
7 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
7 Years Ago
Merge preparations
7 Years Ago
Made obstacle closest point checks 3D
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Removed specularity from AI test scene grass
7 Years Ago
Let's give AstarPathfindingProject a try
7 Years Ago
Merge from main again (context menu class update)
7 Years Ago
Merge from main again (version class update)
7 Years Ago
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge preparations
7 Years Ago
Merge from main
7 Years Ago
Code refactoring and formating
7 Years Ago
Renamed AI test scene and added danger test
7 Years Ago
Added AIAvoidDanger behaviour
7 Years Ago
Added AIDanger component
7 Years Ago
Added danger info struct
7 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
7 Years Ago
Merge from main branch
7 Years Ago
AI test scene cleanup
7 Years Ago
Added configurable punishment value to AI obstacles
7 Years Ago
Beautified AI test scene
7 Years Ago
Made AI movement less insane
7 Years Ago
Tweaked context map default parameters and decision making
7 Years Ago
Added AI waypoint follow script
7 Years Ago
Added configurable distance and time at which a track is lost to AI
8 Years Ago
Added danger direction bloom to obstacle avoidance
8 Years Ago
Only draw gizmos of AI obstacles if selected
8 Years Ago
Made context map decision lerping more reasonable
8 Years Ago
Added AI class prefix to all AI behaviours
8 Years Ago
Updated AI test scene
8 Years Ago
Added ObstacleOBB with closest point calculation
8 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
8 Years Ago
Added editor gizmo to circle obstacle
8 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
8 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
8 Years Ago
Added custom obstacle data structures
8 Years Ago
Merge from main
8 Years Ago
Removed some unused variables
8 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
8 Years Ago
Removed AI entity decision lerping
8 Years Ago
AI entity-wide layer mask for faster physics queries
8 Years Ago
AI context map refactoring
8 Years Ago
AI follow tweak
8 Years Ago
AI obstacle avoidance fix
8 Years Ago
AI context map utility methods
8 Years Ago
AI movement prediction improvement