branchrust_reboot/main/aicancel
6 Years Ago
Updated AI test scene
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6 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
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6 Years Ago
Merge preparations
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6 Years Ago
Made obstacle closest point checks 3D
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6 Years Ago
Merge from main
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6 Years Ago
Merge from main
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6 Years Ago
Removed specularity from AI test scene grass
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6 Years Ago
Let's give AstarPathfindingProject a try
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6 Years Ago
Merge from main again (context menu class update)
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6 Years Ago
Merge from main again (version class update)
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6 Years Ago
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
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6 Years Ago
Merge from main
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6 Years Ago
Merge from main
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6 Years Ago
Merge preparations
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6 Years Ago
Merge from main
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6 Years Ago
Code refactoring and formating
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6 Years Ago
Renamed AI test scene and added danger test
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6 Years Ago
Added AIAvoidDanger behaviour
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6 Years Ago
Added AIDanger component
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6 Years Ago
Added danger info struct
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6 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
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6 Years Ago
Merge from main branch
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6 Years Ago
AI test scene cleanup
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6 Years Ago
Added configurable punishment value to AI obstacles
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6 Years Ago
Beautified AI test scene
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6 Years Ago
Made AI movement less insane
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6 Years Ago
Tweaked context map default parameters and decision making
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6 Years Ago
Added AI waypoint follow script
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6 Years Ago
Added configurable distance and time at which a track is lost to AI
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6 Years Ago
Added danger direction bloom to obstacle avoidance
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6 Years Ago
Only draw gizmos of AI obstacles if selected
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6 Years Ago
Made context map decision lerping more reasonable
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6 Years Ago
Added AI class prefix to all AI behaviours
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6 Years Ago
Updated AI test scene
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6 Years Ago
Added ObstacleOBB with closest point calculation
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6 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
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6 Years Ago
Added editor gizmo to circle obstacle
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6 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
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6 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
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6 Years Ago
Added custom obstacle data structures
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6 Years Ago
Merge from main
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6 Years Ago
Removed some unused variables
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6 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
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6 Years Ago
Removed AI entity decision lerping
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6 Years Ago
AI entity-wide layer mask for faster physics queries
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6 Years Ago
AI context map refactoring
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6 Years Ago
AI follow tweak
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6 Years Ago
AI obstacle avoidance fix
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6 Years Ago
AI context map utility methods
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6 Years Ago
AI movement prediction improvement
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6 Years Ago
AI context map interpolation
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6 Years Ago
AI behaviour prototypes using context maps
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6 Years Ago
AI context map extensions
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6 Years Ago
More AI tests, ideas and prototypes
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6 Years Ago
Merge from main
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6 Years Ago
Some AI tests, ideas and prototypes
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6 Years Ago
This broke on merge
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6 Years Ago
Merge from main
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6 Years Ago
AI test scene
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6 Years Ago
A few ideas for AI structure
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6 Years Ago
AI skeleton
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