branchrust_reboot/main/aicancel

61 Commits over 61 Days - 0.04cph!

10 Years Ago
Updated AI test scene
10 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
10 Years Ago
Merge preparations
10 Years Ago
Made obstacle closest point checks 3D
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Removed specularity from AI test scene grass
10 Years Ago
Let's give AstarPathfindingProject a try
10 Years Ago
Merge from main again (context menu class update)
10 Years Ago
Merge from main again (version class update)
10 Years Ago
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
10 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Merge preparations
11 Years Ago
Merge from main
11 Years Ago
Code refactoring and formating
11 Years Ago
Renamed AI test scene and added danger test
11 Years Ago
Added AIAvoidDanger behaviour
11 Years Ago
Added AIDanger component
11 Years Ago
Added danger info struct
11 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
11 Years Ago
Merge from main branch
11 Years Ago
AI test scene cleanup
11 Years Ago
Added configurable punishment value to AI obstacles
11 Years Ago
Beautified AI test scene
11 Years Ago
Made AI movement less insane
11 Years Ago
Tweaked context map default parameters and decision making
11 Years Ago
Added AI waypoint follow script
11 Years Ago
Added configurable distance and time at which a track is lost to AI
11 Years Ago
Added danger direction bloom to obstacle avoidance
11 Years Ago
Only draw gizmos of AI obstacles if selected
11 Years Ago
Made context map decision lerping more reasonable
11 Years Ago
Added AI class prefix to all AI behaviours
11 Years Ago
Updated AI test scene
11 Years Ago
Added ObstacleOBB with closest point calculation
11 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
11 Years Ago
Added editor gizmo to circle obstacle
11 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
11 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
11 Years Ago
Added custom obstacle data structures
11 Years Ago
Merge from main
11 Years Ago
Removed some unused variables
11 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
11 Years Ago
Removed AI entity decision lerping
11 Years Ago
AI entity-wide layer mask for faster physics queries
11 Years Ago
AI context map refactoring
11 Years Ago
AI follow tweak
11 Years Ago
AI obstacle avoidance fix
11 Years Ago
AI context map utility methods
11 Years Ago
AI movement prediction improvement