userandrecancel
branchrust_reboot/main/building_blocks_2020cancel

70 Commits over 91 Days - 0.03cph!

6 Years Ago
Disabled rotation on ramps since it breaks post-placement
6 Years Ago
Allow placement of steps and ramps on top of floors
6 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
6 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
6 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
6 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
6 Years Ago
Ramp conditional model fixes
6 Years Ago
Ramp deploy volumes
6 Years Ago
Ramp socket revamp for more reliable placement
6 Years Ago
Ramp conditional model script fixes
6 Years Ago
Misc socket type
6 Years Ago
Forgotten script
6 Years Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
6 Years Ago
Some manifest prefab changes
6 Years Ago
Merge from main
6 Years Ago
Forgot ConstructionSocket.cs
6 Years Ago
First round of piral stairs tweaks and fixes
6 Years Ago
Wall corner conditional model prefab updates
6 Years Ago
Wall corner conditional model implementation
6 Years Ago
Merge from main