branchrust_reboot/main/cargo_shipcancel
13 Commits over 0 Days - ∞cph!
More player LookingAt fixes
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
Client side ragdoll objects are parented correctly (fixes physics drag effect)
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Server projectiles and thrown weapons inherit velocity from player parent
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server
Implemented server velocity for cargo ship
Players update their network group even when standing still while parented
Players update their server query position even when standing still while parented (for AI queries)
Players don't inherit network group when parented
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
Removed LOD hacks from cargo ship
Removed smooth rotation override from cargo ship (smooth rotation is now default)
LOD components support moving objects when isDynamic is true