userandrecancel
branchrust_reboot/main/cargo_shipcancel

13 Commits over 0 Days - ∞cph!

6 Years Ago
More player LookingAt fixes
6 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
6 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
6 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
6 Years Ago
▅▆▇ ▌▄▆▋▊▋ ▇█▅ ▍▍▉ ▄▇▄ ▌▄▌▉▄▋ ▊█▅▆▆▌▊▋▇▅▄ ▊▅▉▆ ▄▌▇▋▋▄ ▅█ ▍▌▌▍▍█▄▉ (▊▅▊▅ ▊▅▉█▍▋▋▌▌ ▌▍ ▌▌▌▌▆█▋▇ / ▊▉▍▆▇▇)
6 Years Ago
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6 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
6 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
6 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
6 Years Ago
Players don't inherit network group when parented
6 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
6 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
6 Years Ago
LOD components support moving objects when isDynamic is true