branchrust_reboot/main/conditional_models_2cancel
31 Commits over 31 Days - 0.04cph!
Retired Construction Skin layer entirely
Building deployable updates (retired Construction Skin layer)
Wind generator uses SimpleBuildingBlock
External walls and window bars use SimpleBuildingBlock
Building skin updates (empty child object culling)
Building prefab updates (now using PreviewMesh for editor preview)
Server Cull / Client Cull game object tags work once again
Retired ConstructionCollision
Editor construction prefab preview
Building block prefab updates
Conditional models run on both client and server
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
Roof conditional model adjustments
Roof conditional model improvements and fixes
Fixed initial conditional model state
Updated building prefabs to the new conditional model system
Roof and foundation conditional model scripts
Neighbour socket type and entity link
Ripped out the old conditional model system (refresh / process queues, building block extension)
Disabled ModelConditionTest_Sphere globally (deprecated)
Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)