branchrust_reboot/main/conditional_models_2cancel

32 Commits over 31 Days - 0.04cph!

10 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link
10 Years Ago
Updated building prefabs to the new conditional model system
10 Years Ago
Merge from main
10 Years Ago
Fixed initial conditional model state
10 Years Ago
Roof conditional model improvements and fixes
10 Years Ago
Roof conditional model adjustments
10 Years Ago
Merge from main
10 Years Ago
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
10 Years Ago
roof conditional models 2.0 upgrade
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
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10 Years Ago
Merge from main
10 Years Ago
Conditional models run on both client and server
10 Years Ago
Building block prefab updates
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Editor construction prefab preview
10 Years Ago
Retired ConstructionCollision
10 Years Ago
Server Cull / Client Cull game object tags work once again
10 Years Ago
Building prefab updates (now using PreviewMesh for editor preview)
10 Years Ago
Building skin updates (empty child object culling)
10 Years Ago
External walls and window bars use SimpleBuildingBlock
10 Years Ago
Wind generator uses SimpleBuildingBlock
10 Years Ago
Building deployable updates (retired Construction Skin layer)
10 Years Ago
Retired Construction Skin layer entirely
10 Years Ago
Tweaks and fixes