branchrust_reboot/main/conditional_models_2cancel
32 Commits over 31 Days - 0.04cph!
Ripped out the old conditional model system (refresh / process queues, building block extension)
Disabled ModelConditionTest_Sphere globally (deprecated)
Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
Roof and foundation conditional model scripts
Neighbour socket type and entity link
Updated building prefabs to the new conditional model system
Fixed initial conditional model state
Roof conditional model improvements and fixes
Roof conditional model adjustments
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
roof conditional models 2.0 upgrade
Conditional models run on both client and server
Building block prefab updates
Editor construction prefab preview
Retired ConstructionCollision
Server Cull / Client Cull game object tags work once again
Building prefab updates (now using PreviewMesh for editor preview)
Building skin updates (empty child object culling)
External walls and window bars use SimpleBuildingBlock
Wind generator uses SimpleBuildingBlock
Building deployable updates (retired Construction Skin layer)
Retired Construction Skin layer entirely