branchrust_reboot/main/dangerous_optimizationscancel
6 Commits over 30 Days - 0.01cph!
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
PlayerModel cleanup, optimizations and fixes
Added pooling to player collision, model and name tag
Add player LOD group in prefab preprocessing rather than ingame
Don't build player meshes until they become visible