userandrecancel
branchrust_reboot/main/dangerous_optimizationscancel

6 Commits over 30 Days - 0.01cph!

10 Years Ago
EntityFlag cleanup
10 Years Ago
Merge from main
10 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
10 Years Ago
Merge from main
10 Years Ago
PlayerModel cleanup, optimizations and fixes
10 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)