branchrust_reboot/main/dangerous_optimizationscancel

6 Commits over 30 Days - 0.01cph!

8 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
8 Years Ago
PlayerModel cleanup, optimizations and fixes
8 Years Ago
Merge from main
8 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
8 Years Ago
Merge from main
8 Years Ago
EntityFlag cleanup