branchrust_reboot/main/dangerous_optimizationscancel
                         
                     
             
         
     
    
        
6 Commits over 30 Days - 0.01cph!
    
    
        
        
        
            
            
            
                
                Added pooling to player collision, model and name tag
Add player LOD group in prefab preprocessing rather than ingame
Don't build player meshes until they become visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                PlayerModel cleanup, optimizations and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warmup player animators when they switch to enabled (fixes animation state when players become visible)