branchrust_reboot/main/dangerous_optimizationscancel
6 Commits over 30 Days - 0.01cph!
Added pooling to player collision, model and name tag
Add player LOD group in prefab preprocessing rather than ingame
Don't build player meshes until they become visible
PlayerModel cleanup, optimizations and fixes
Warmup player animators when they switch to enabled (fixes animation state when players become visible)