userandrecancel
branchrust_reboot/main/excavator_fixescancel

12 Commits over 0 Days - ∞cph!

6 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
6 Years Ago
Force triggers do not apply to corpses (fucks them up)
6 Years Ago
▍█▍▍ ▊▇█▇▇ ▅▉▍▄▋▇▊▇▆ ██▍▅▋▆▋▍ ▍▇ ▇▆ ▇▄█ ▊▄█▊ ▅▊ ▇ ▍▌▉▆▍ ▌▉▊▅█▇▅ (▌▊ ▊▋▋▋▅▋▇ ▄▄▅▋▉) ██▊▌▄ ▆▉▅█▅▊ ▉▆▍ █▇▆▌ ▍▅▅▌▄▆▋▍▍
6 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
6 Years Ago
Added platform.force and platform.exclusion test entities
6 Years Ago
Player inherited velocity is networked
6 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)
6 Years Ago
█▊▆▇ ▋█▋▆█ ▉▇▍ ▄█▉▋█▉▋▊██ ▍▌▉▋▍▋ ▊▋▋▅ ▋▄ ▊▋ ▊█▋▍▌ ▄▍▍▅ █▋ ▊ ▍▍▌▇▇ ▉▋▄▋▇▋▍ █▄ ▊▋▋▆▆▄▋ ▌▄▍'▌ ▋▌▇▉▍ ▊▄
6 Years Ago
TriggerForce tweaks
6 Years Ago
Added "moving" flag to model state, don't play walk animation when false (hack for excavator belts)
6 Years Ago
Excavator belt trigger adjustments
6 Years Ago
Merge from force_triggers