branchrust_reboot/main/giant_excavator_monument/excavator_fixescancel
8 Commits over 0 Days - ∞cph!
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
Added TriggerForce (not working, just a stub)
Barren prefab mountains no longer spawn in the desert (now behave identical to prefab mountains on normal maps)
Barren now has harbors, oil rigs and water wells
Take server identity into account when determining the default seed (easier to run multiple instances on the same hardware without getting identical maps)
Removed large monuments and prefab mountains on smaller maps
Added arid biome checks to giant excavator