branchrust_reboot/main/giant_excavator_monument/excavator_fixescancel
                         
                     
             
         
     
    
        
34 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Added terrain blend map to the bandit camp
Tweaked bandit camp height map
Lowered bandit camp terrain to prevent it from spawning on hills
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                added metal fragment mining option
balanced resources
output pile has 36 slots
output pile overflow no longer outputs at 0 0 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Excavator terrain blending and splat fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed radius / fade monument parameters potentially cutting off the terrain blend map
 
                
                
                
                
                
             
         
        
            
            
            
                
                diesel spawns at junkyard, oil rig, sphere tank
can purchase diesel fuel for a tonne of low grade
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                excavator frequency broadcast
rock sounds
alarm lights
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                further AI setup
effect/trigger toggle
belt setup/toggle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added TriggerForce (not working, just a stub)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Barren prefab mountains no longer spawn in the desert (now behave identical to prefab mountains on normal maps)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barren now has harbors, oil rigs and water wells
 
                
                
                
                
                
             
         
        
            
            
            
                
                wheel kill and better lerping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Take server identity into account when determining the default seed (easier to run multiple instances on the same hardware without getting identical maps)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed large monuments and prefab mountains on smaller maps
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added arid biome checks to giant excavator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                start/stop work, belt work
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                read/write enabled on some collision objects for navmesh generation