branchrust_reboot/main/giant_excavator_monument/excavator_fixescancel

34 Commits over 0 Days - ∞cph!

5 Years Ago
Added terrain blend map to the bandit camp Tweaked bandit camp height map Lowered bandit camp terrain to prevent it from spawning on hills
5 Years Ago
out of bounds blockers
5 Years Ago
5 Years Ago
network++ save++
5 Years Ago
added metal fragment mining option balanced resources output pile has 36 slots output pile overflow no longer outputs at 0 0 0
5 Years Ago
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
5 Years Ago
Excavator terrain blending and splat fixes
5 Years Ago
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
5 Years Ago
diesel spawns at junkyard, oil rig, sphere tank can purchase diesel fuel for a tonne of low grade
5 Years Ago
merge from main
5 Years Ago
excavator frequency broadcast rock sounds alarm lights
5 Years Ago
compile fixes
5 Years Ago
further AI setup effect/trigger toggle belt setup/toggle
5 Years Ago
save/load fixes
5 Years Ago
Added TriggerForce (not working, just a stub)
5 Years Ago
5 Years Ago
5 Years Ago
Barren prefab mountains no longer spawn in the desert (now behave identical to prefab mountains on normal maps)
5 Years Ago
Barren now has harbors, oil rigs and water wells
5 Years Ago
wheel kill and better lerping
5 Years Ago
Take server identity into account when determining the default seed (easier to run multiple instances on the same hardware without getting identical maps)
5 Years Ago
Removed large monuments and prefab mountains on smaller maps
5 Years Ago
turn optimization
5 Years Ago
Added arid biome checks to giant excavator
5 Years Ago
resource production
5 Years Ago
start/stop work, belt work
5 Years Ago
engine/power setup
5 Years Ago
5 Years Ago
5 Years Ago
progress ai setup
5 Years Ago
read/write enabled on some collision objects for navmesh generation
5 Years Ago
5 Years Ago
working prefab setup
5 Years Ago