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18 Commits over 0 Days - ∞cph!

2 Years Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
2 Years Ago
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation Enabled instanced rendering on OSX by default again
2 Years Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
2 Years Ago
Merge from main
2 Years Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
2 Years Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
2 Years Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
2 Years Ago
Fixed BuildingBlock.currentGrade early exit when null
2 Years Ago
Renmoving unused code (InstancedMeshTracker)
2 Years Ago
Merge from main
2 Years Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
2 Years Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
2 Years Ago
Fixed profiler sample mismatch in SendEntityDelete
2 Years Ago
Pooling fixes
2 Years Ago
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
2 Years Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
2 Years Ago
Fixed --instanced-rendering not enabling instanced rendering
2 Years Ago
Merge from main