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18 Commits over 0 Days - ∞cph!

1 Year Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
1 Year Ago
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation Enabled instanced rendering on OSX by default again
1 Year Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
1 Year Ago
Merge from main
1 Year Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
1 Year Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
1 Year Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
1 Year Ago
Fixed BuildingBlock.currentGrade early exit when null
1 Year Ago
Renmoving unused code (InstancedMeshTracker)
1 Year Ago
Merge from main
1 Year Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
1 Year Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
1 Year Ago
Fixed profiler sample mismatch in SendEntityDelete
1 Year Ago
Pooling fixes
1 Year Ago
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
1 Year Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
1 Year Ago
Fixed --instanced-rendering not enabling instanced rendering
1 Year Ago
Merge from main