userandrecancel
branchrust_reboot/main/procgen10cancel

39 Commits over 31 Days - 0.05cph!

9 Years Ago
Network++ Save++
9 Years Ago
Satellite dish research table update
9 Years Ago
Manifest
9 Years Ago
Merge from main
9 Years Ago
Arid grass tint tweak
9 Years Ago
Prefab auto-disables
9 Years Ago
Arid biome tweaks to make it easier to spot
9 Years Ago
Warehouse Scene2Prefab
9 Years Ago
Temperate beachside trees
9 Years Ago
Palms are only on arid beaches
9 Years Ago
Moved small_refinery_static mesh to the deployed layer
9 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
9 Years Ago
Manifest
9 Years Ago
Fixed some autospawn bundle paths
9 Years Ago
Merge from main
9 Years Ago
Prefab active state auto-changes
9 Years Ago
Removed deprecated assets
9 Years Ago
Added MonumentInfo to all monuments
9 Years Ago
Added building topology to terrain painting Don't spawn trees on building topology
9 Years Ago
Added building topology Added some noise to all monument and radtown terrains
9 Years Ago
Merge from main
9 Years Ago
Heightmap generation improvements
9 Years Ago
Made forests less blobby
9 Years Ago
Post-merge game manifest
9 Years Ago
Merge from main
9 Years Ago
Field rock tweaks
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
9 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
9 Years Ago
Made warehouse monument a bit more interesting
9 Years Ago
Unfucked sphere tank prefab
9 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
9 Years Ago
Monument spawn priority is higher than radtown spawn priority
9 Years Ago
Added static immortal research table for the satellite dish
9 Years Ago
Icesheets are visible from further away and spawn more spread out
9 Years Ago
Brought icebergs back
9 Years Ago
Moved some weeds from static to dynamic decor
9 Years Ago
Added MonumentInfo