branchrust_reboot/main/procgen10cancel
39 Commits over 31 Days - 0.05cph!
Moved some weeds from static to dynamic decor
Icesheets are visible from further away and spawn more spread out
Added static immortal research table for the satellite dish
Monument spawn priority is higher than radtown spawn priority
Unfucked satellite dish prefab
Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
Unfucked sphere tank prefab
Made warehouse monument a bit more interesting
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
Made terrain normal calculation more accurate
Reduced terrain heightmap memory usage by 50%
Heightmap generation improvements
Added building topology
Added some noise to all monument and radtown terrains
Added building topology to terrain painting
Don't spawn trees on building topology
Added MonumentInfo to all monuments
Removed deprecated assets
Prefab active state auto-changes
Fixed some autospawn bundle paths
Fixed small_refinery_static prefab ID in the sphere tank scene
Moved small_refinery_static mesh to the deployed layer
Palms are only on arid beaches
Temperate beachside trees
Arid biome tweaks to make it easier to spot
Satellite dish research table update