branchrust_reboot/main/procgen10cancel
54 Commits over 31 Days - 0.07cph!
Satellite dish research table update
Arid biome tweaks to make it easier to spot
added appropriate nobuild areas for merge
Temperate beachside trees
Palms are only on arid beaches
Moved small_refinery_static mesh to the deployed layer
Fixed small_refinery_static prefab ID in the sphere tank scene
Fixed some autospawn bundle paths
Prefab active state auto-changes
Removed deprecated assets
Added MonumentInfo to all monuments
Added building topology to terrain painting
Don't spawn trees on building topology
Added building topology
Added some noise to all monument and radtown terrains
Heightmap generation improvements
Made terrain normal calculation more accurate
Reduced terrain heightmap memory usage by 50%
split some bridge objects out to make things simpler.
added static refineries to sphere monument
Sphere tank top walkways/core/storage collision accuracy
terrain noise on sat dish
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
Made warehouse monument a bit more interesting
Unfucked sphere tank prefab
Unfucked satellite dish prefab
Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
placement radius stuff for new sphere tank
merged sphere tank monument in
properly(?) added public benches to sat dish prefab
Monument spawn priority is higher than radtown spawn priority
Added static immortal research table for the satellite dish