branchrust_reboot/main/procgen10cancel

54 Commits over 31 Days - 0.07cph!

10 Years Ago
Network++ Save++
10 Years Ago
Satellite dish research table update
10 Years Ago
Manifest
10 Years Ago
Merge from main
10 Years Ago
Arid grass tint tweak
10 Years Ago
Prefab auto-disables
10 Years Ago
Arid biome tweaks to make it easier to spot
10 Years Ago
Warehouse Scene2Prefab
10 Years Ago
added appropriate nobuild areas for merge
10 Years Ago
Temperate beachside trees
10 Years Ago
Palms are only on arid beaches
10 Years Ago
Moved small_refinery_static mesh to the deployed layer
10 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
10 Years Ago
Manifest
10 Years Ago
Fixed some autospawn bundle paths
10 Years Ago
Merge from main
10 Years Ago
Prefab active state auto-changes
10 Years Ago
Removed deprecated assets
10 Years Ago
Added MonumentInfo to all monuments
10 Years Ago
Added building topology to terrain painting Don't spawn trees on building topology
10 Years Ago
Added building topology Added some noise to all monument and radtown terrains
10 Years Ago
updated manifest
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
Heightmap generation improvements
10 Years Ago
Made forests less blobby
10 Years Ago
Post-merge game manifest
10 Years Ago
Merge from main
10 Years Ago
Field rock tweaks
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
10 Years Ago
split some bridge objects out to make things simpler.
10 Years Ago
More collision stuff
10 Years Ago
added static refineries to sphere monument
10 Years Ago
Sphere tank top walkways/core/storage collision accuracy
10 Years Ago
terrain noise on sat dish
10 Years Ago
crude_oil mat changes
10 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
10 Years Ago
merge from main
10 Years Ago
Bridge updates LOD/COL
10 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
10 Years Ago
Made warehouse monument a bit more interesting
10 Years Ago
Unfucked sphere tank prefab
10 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
10 Years Ago
placement radius stuff for new sphere tank
10 Years Ago
merged sphere tank monument in
10 Years Ago
properly(?) added public benches to sat dish prefab
10 Years Ago
Monument spawn priority is higher than radtown spawn priority
10 Years Ago
Added static immortal research table for the satellite dish