branchrust_reboot/main/procgen10cancel
54 Commits over 31 Days - 0.07cph!
Moved some weeds from static to dynamic decor
Icesheets are visible from further away and spawn more spread out
Added static immortal research table for the satellite dish
Monument spawn priority is higher than radtown spawn priority
properly(?) added public benches to sat dish prefab
merged sphere tank monument in
placement radius stuff for new sphere tank
Unfucked satellite dish prefab
Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
Unfucked sphere tank prefab
Made warehouse monument a bit more interesting
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
terrain noise on sat dish
Sphere tank top walkways/core/storage collision accuracy
added static refineries to sphere monument
split some bridge objects out to make things simpler.
Made terrain normal calculation more accurate
Reduced terrain heightmap memory usage by 50%
Heightmap generation improvements
Added building topology
Added some noise to all monument and radtown terrains
Added building topology to terrain painting
Don't spawn trees on building topology
Added MonumentInfo to all monuments
Removed deprecated assets
Prefab active state auto-changes
Fixed some autospawn bundle paths
Fixed small_refinery_static prefab ID in the sphere tank scene
Moved small_refinery_static mesh to the deployed layer
Palms are only on arid beaches
Temperate beachside trees
added appropriate nobuild areas for merge
Arid biome tweaks to make it easier to spot