branchrust_reboot/main/procgen11cancel
84 Commits over 30 Days - 0.12cph!
Fixed missing bushes when playing in the editor
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
Static resource deposists contain crude oil
Trainyard and water treatment plant prefab scene tweaks
Static pumpjacks for powerplant, trainyard and water treatment plant
Sphere tank and warehouse topology textures
Monument prefab scene updates (more padding + increased fade distance)
Monument terrain adjustment fadeout is noise modulated for more natural transitions
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
Slightly better river-ocean transition
More rock params from HapisIsland
Don't spawn field rocks on prefab mountains
Removed shitty cliffside decor
Occasional barrel around powerlines
Terrain alpha distance cutoff tweak
Static mining quarry entity bounds
Exclude monuments from auto-cliff-splatting
Rock material parameter blending fix
Field rock splat modifier tweaks
Stealing some rock tints from HapisIsland since those suck a bit less
Satellite dish terrain adjustment improvements
Monument terrain placement supports negative padding
Prefab mountain scale adjustments
Tweaked default salt calculation
Don't spawn players on decor topology
Radtown 3 terrain adjustment tweak
Padding parameter for monument terrain placement
Removed lighthouse foundations 1 and 2
Tweaked lighthouse spawn rule
Mountain terrain offset behaviour tweak
Mountain prefab scene updates
Monument spawn rules are more relaxed about life
Monument terrain anchor tweaks
Prefab mountain 1 updates
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Keep micro cliffs away from the mountain topology
Keep cliff rocks away from the mountain topology
Mountain 1 prefab scene updates