branchrust_reboot/main/procgen11cancel
84 Commits over 30 Days - 0.12cph!
Underwater rock placeholders
Default seed and salt are scrambled whenever the save version is increased
Merge from dungeons_greybox_2
Terrain painting usability fixes
Underwater clutter placeholders
Underwater rock materials
Removed rock 12 from underwater spawn table
Quick grouped mesh culling script for Vince
Made height offset of hand placed road segments in dungeons adjustable
Padding and fade of hand placed road segments are adjustable
Road mesh offset scales with road terrain adjustment offset
Support for all mapping tools in prefab scenes
Removed some old placeholder radtowns
Airfield compound wall rotation fixes
Monument alpha mapping support (via terrain tools)
Monument splat mapping support (via terrain tools)
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
Monument topology mapping support (via terrain tools)
Shitty temp splat maps for all the new monuments
Heightmap generation tweaks
Mountain topology type
Topology support for prefab mountains
Keep existing topologies when generating the topology map
Mountain 1 prefab scene updates
Keep cliff rocks away from the mountain topology
Keep micro cliffs away from the mountain topology
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Prefab mountain 1 updates
Monument terrain anchor tweaks
Monument spawn rules are more relaxed about life
Mountain prefab scene updates
Mountain terrain offset behaviour tweak
Removed lighthouse foundations 1 and 2
Tweaked lighthouse spawn rule
Padding parameter for monument terrain placement
Radtown 3 terrain adjustment tweak
Don't spawn players on decor topology
Tweaked default salt calculation