branchrust_reboot/main/procgen11cancel
110 Commits over 30 Days - 0.15cph!
Underwater rock placeholders
Default seed and salt are scrambled whenever the save version is increased
Merge from dungeons_greybox_2
Terrain painting usability fixes
Underwater clutter placeholders
Underwater rock materials
Removed rock 12 from underwater spawn table
military_tunnel_1 progress
loot crates placement and polish
Quick grouped mesh culling script for Vince
Made height offset of hand placed road segments in dungeons adjustable
Limited road meshes zfight
Culling pass on powerplant_1/military_tunnel_1
Padding and fade of hand placed road segments are adjustable
Road mesh offset scales with road terrain adjustment offset
missing meta
more culling optim for dungeons
path depth adjustments - several dungeons
moving a few blockers
military tunnel 1 progress backup
satellite dish dungeon rework - backup
Support for all mapping tools in prefab scenes
Removed some old placeholder radtowns
Airfield compound wall rotation fixes
Rock material terrain blend tweaks
Monument alpha mapping support (via terrain tools)
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
Monument splat mapping support (via terrain tools)
set of industrial light fixtures - greybox and prefabs
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
Monument topology mapping support (via terrain tools)
Shitty temp splat maps for all the new monuments
Water_treatment_plant splats painting backup
Heightmap generation tweaks
Mountain topology type
Topology support for prefab mountains
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Keep existing topologies when generating the topology map
Mountain 1 prefab scene updates
Keep cliff rocks away from the mountain topology