branchrust_reboot/main/procgen11.1cancel
13 Commits over 31 Days - 0.02cph!
Splat adjustment of roads and rivers also use editor padding / fade parameters
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
Fixed rivers occasionally going through monuments
Fixed monument fadeout noise occasionally leading to floating objects
Fixed some cave_small prefab fuckups
Fixed monuments occasionally messing up rivers
Server size / seed / salt convar writeback
Fixed detail texture scaling for the new rocks