branchrust_reboot/main/procgen11.1cancel
13 Commits over 31 Days - 0.02cph!
Fixed detail texture scaling for the new rocks
Server size / seed / salt convar writeback
Fixed monuments occasionally messing up rivers
Fixed some cave_small prefab fuckups
Fixed monument fadeout noise occasionally leading to floating objects
Fixed rivers occasionally going through monuments
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
Splat adjustment of roads and rivers also use editor padding / fade parameters