branchrust_reboot/main/procgen11.1cancel
62 Commits over 31 Days - 0.08cph!
Military_tunnel_1 prefab update
procgen rock swapping backup
Dungeons rock LOD setup update
Fixed detail texture scaling for the new rocks
underwater rocks do not use terrain projection
beachside and underwater rocks backup
Updated cave with new rocks
Updated river bedrocks
Updated source rocks
Updated overhang rocks
And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
starting to be happy with procgen larger formation spawn rules
generic rock prefabs update
Sat dish add to heightmap on rocks
Industrial light fixtures particles cull
back up daily progress plus new sand splat, new rock splat
new terrain stones texture set
merge from main (foam\o/)
daily progress backup
ocean and river tweaks
terrain and rock materials fixes
terrain and rock biomes colours wip
Ore stones material tweaks
Terrain daily progress backup
fixes for wrong rock decor material config
dirt splat texture polish
stones splat texture polish, normal map is less deep and more realistic looking
gravel splat added, replaces path splat - repainted some of dungeons splats accordingly
biomes colours, almost final
atlases updated
New road texture set - trail path
procmap settings tweaks for ocean rocks
crustacean textures for ocean side rocks
autospawn prefab updates
Server size / seed / salt convar writeback
Fixed monuments occasionally messing up rivers
Fixed some cave_small prefab fuckups
Fixed monument fadeout noise occasionally leading to floating objects
Fixed rivers occasionally going through monuments
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
road_dirt material tweaks
slightly reduced road width for scale
Water treatment plant, added missing escape route for one tank
Sat dish material changes on smalled rocks
Fix for material setup throwing errors in edit mode