userandrecancel
branchrust_reboot/main/procgen6cancel

90 Commits over 28 Days - 0.13cph!

10 Years Ago
Tweaked monument spawn rules
10 Years Ago
Removed some unwanted underwater snow
10 Years Ago
Fixed a warning (unused variable)
10 Years Ago
Fixed the occasional bridge rotation weirdness
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Updated game manifest Protocol++ (network + save)
10 Years Ago
Tweaked arid forest frequency and size
10 Years Ago
Merge from main
10 Years Ago
Tree changes
10 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
10 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
10 Years Ago
Splat improvements Remove snow from paths
10 Years Ago
Tweaked the scale range of some river rocks
10 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
10 Years Ago
Allow tilted bridges
10 Years Ago
Fixed some player spawns being inland
10 Years Ago
Fixed beachside trees spawning forestside
10 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
10 Years Ago
Prevent rivers from crossing each other
10 Years Ago
Snow tweaks
10 Years Ago
River UV tweaks
10 Years Ago
Splat tweaks
10 Years Ago
Fixed some spawn rules that broke with changeset 6269
10 Years Ago
Always remove snow from rivers
10 Years Ago
Merge from main
10 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
10 Years Ago
Added some missing topology types to the monument placement blacklists Tweaked rock parameters
10 Years Ago
Added max opacity property to water shaders
10 Years Ago
Merge from main
10 Years Ago
Pre-merge backup of some weekend work Improved river mesh Added river shader and material
10 Years Ago
Merged water changes from main
10 Years Ago
Merge from main
10 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
10 Years Ago
Merge from main
10 Years Ago
Reapplied radtown scene changes
10 Years Ago
Merge from main (aka scene merge from hell)
10 Years Ago
Added test river mesh material Made terrain raycasting optional
10 Years Ago
Terrain modifier cleanup
10 Years Ago
River tweaks
10 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
10 Years Ago
Added river water mesh generation (WIP)
10 Years Ago
Heightmap tweaks
10 Years Ago
Fixed minor colormap alpha issue
10 Years Ago
Refactored the way decor parameters are applied on placement
10 Years Ago
Bridge mesh placement tweak
10 Years Ago
Updated cave prefab Added warehouse monument
10 Years Ago
Strip RockMaterial component in server builds
10 Years Ago
Merge from main
10 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses