branchrust_reboot/main/procgen6cancel

90 Commits over 28 Days - 0.13cph!

6 Years Ago
Tweaked monument spawn rules
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6 Years Ago
Removed some unwanted underwater snow
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6 Years Ago
Fixed a warning (unused variable)
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6 Years Ago
Fixed the occasional bridge rotation weirdness
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6 Years Ago
Merge from main
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6 Years Ago
Merge from main
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6 Years Ago
Updated game manifest Protocol++ (network + save)
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6 Years Ago
Tweaked arid forest frequency and size
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6 Years Ago
Merge from main
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6 Years Ago
Tree changes
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6 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
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6 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
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6 Years Ago
Splat improvements Remove snow from paths
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6 Years Ago
Tweaked the scale range of some river rocks
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6 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
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6 Years Ago
Allow tilted bridges
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6 Years Ago
Fixed some player spawns being inland
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6 Years Ago
Fixed beachside trees spawning forestside
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6 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
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6 Years Ago
Prevent rivers from crossing each other
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6 Years Ago
Snow tweaks
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6 Years Ago
River UV tweaks
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6 Years Ago
Splat tweaks
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6 Years Ago
Fixed some spawn rules that broke with changeset 6269
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6 Years Ago
Always remove snow from rivers
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6 Years Ago
Merge from main
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6 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
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6 Years Ago
Added some missing topology types to the monument placement blacklists Tweaked rock parameters
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6 Years Ago
Added max opacity property to water shaders
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6 Years Ago
Merge from main
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6 Years Ago
Pre-merge backup of some weekend work Improved river mesh Added river shader and material
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6 Years Ago
Merged water changes from main
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6 Years Ago
Merge from main
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6 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
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6 Years Ago
Merge from main
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6 Years Ago
Reapplied radtown scene changes
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6 Years Ago
Merge from main (aka scene merge from hell)
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6 Years Ago
Added test river mesh material Made terrain raycasting optional
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6 Years Ago
Terrain modifier cleanup
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6 Years Ago
River tweaks
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6 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
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6 Years Ago
Added river water mesh generation (WIP)
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6 Years Ago
Heightmap tweaks
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6 Years Ago
Fixed minor colormap alpha issue
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6 Years Ago
Refactored the way decor parameters are applied on placement
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6 Years Ago
Bridge mesh placement tweak
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6 Years Ago
Updated cave prefab Added warehouse monument
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6 Years Ago
Strip RockMaterial component in server builds
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6 Years Ago
Merge from main
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6 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses
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