branchrust_reboot/main/procgen8cancel
70 Commits over 0 Days - ∞cph!
Removed some duplicate work being done in PathInterpolator
Resize the tangent array a well when resampling a path
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
Tweaked micro cliff and waterside decor spawn rules
Fixed some minor issues with the wire shader
Tweaked the powerline cable material
Improved placement of high voltage powerlines
Fixed path and side object densities being higher than specified
Improved road-terrain transition
Improved crossroad blending
Added water splash particle effect placeholder
Fixed paths that are too short sometimes being added to the path lists
Fixed river-ocean transition
Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
Tweaked road and river splat adjustments
Improved river end detection
Updated river source prefab to better fit the new rivers
Added Parallel.ForEach
Improved river generation
Updated bridge prefab to better fit the new roads and rivers
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
Tweaked river source spawning
Added airfield to procedural maps