userandrecancel
branchrust_reboot/main/procgen8cancel

70 Commits over 0 Days - ∞cph!

11 Years Ago
Removed some duplicate work being done in PathInterpolator
11 Years Ago
Resize the tangent array a well when resampling a path
11 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
11 Years Ago
Tweaks and fixes
11 Years Ago
Tweaked micro cliff and waterside decor spawn rules
11 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
11 Years Ago
Improved placement of high voltage powerlines
11 Years Ago
Fixed path and side object densities being higher than specified
11 Years Ago
Improved road-terrain transition Improved crossroad blending
11 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
11 Years Ago
Rock tweaks
11 Years Ago
Tweaked road and river splat adjustments Improved river end detection
11 Years Ago
Updated river source prefab to better fit the new rivers
11 Years Ago
Added Parallel.ForEach Improved river generation
11 Years Ago
Updated bridge prefab to better fit the new roads and rivers
11 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
11 Years Ago
Tweaked river source spawning
11 Years Ago
Added airfield to procedural maps
11 Years Ago
Scene2Prefab
11 Years Ago
Merge from main