branchrust_reboot/main/procgen_nativecancel
12 Commits over 61 Days - 0.01cph!
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Noise native entry point updates
TextureData constructor handles null
Terrain data transfer (monuments and mountains) is done in native code
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
Splat map is in native code
Height, biome and topology maps are in native code