branchrust_reboot/main/procgen_nativecancel
12 Commits over 61 Days - 0.01cph!
Height, biome and topology maps are in native code
Splat map is in native code
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
Terrain data transfer (monuments and mountains) is done in native code
TextureData constructor handles null
Noise native entry point updates
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)