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16 Commits over 0 Days - ∞cph!

3 Years Ago
Merge from main
3 Years Ago
Better rail junctions
3 Years Ago
ProceduralMapRoad
3 Years Ago
Avoid sharp angles when branching off side rails
3 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
3 Years Ago
Cleanup, tweaks
3 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
3 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
3 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
3 Years Ago
Merge from main
3 Years Ago
Better rail /rail and road / road intersections
3 Years Ago
Smoother rail branching transitions and rail / road intersections
3 Years Ago
Roads, rails and rivers are now resampled after smoothing
3 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
3 Years Ago
Rail branching progress, path resampling experiments
3 Years Ago
Rail branching progress