branchrust_reboot/main/rail_network_2cancel
16 Commits over 0 Days - ∞cph!
Avoid sharp angles when branching off side rails
PathFinder supports custom directional algorithm that avoids tight turns
Better rail / road ring generation corner / start / end point search
Rail branching start and end points are exactly on a spline node (for billb)
Improved all types of intersections (more work to do)
Resolved some issues with the base spline for billb
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
Better rail /rail and road / road intersections
Smoother rail branching transitions and rail / road intersections
Roads, rails and rivers are now resampled after smoothing
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
Rail branching progress, path resampling experiments