userandrecancel
branchrust_reboot/main/rail_network_linkcancel

77 Commits over 92 Days - 0.03cph!

1 Year Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
1 Year Ago
Merge from main
1 Year Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
1 Year Ago
Additional rail / road checks for several cliffs
1 Year Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
1 Year Ago
Fixed edge cases of rail and road passing too close by monuments
1 Year Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
1 Year Ago
Display longer segments of rail network links on the map
1 Year Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
1 Year Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
1 Year Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
GenerateRailLayout improvements CreateRailCostmap improvements
1 Year Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
1 Year Ago
Subtracting 87935
1 Year Ago
Fixed ProceduralMapRailSimple using a tiny world size
1 Year Ago
train_tunnel_double_entrance_b implementation
1 Year Ago
Fixed rail network link missing from underground map
1 Year Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
1 Year Ago
Fixed weird circular / tight rail generation around rail entrances
1 Year Ago
Merge from main
1 Year Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
1 Year Ago
Fixed rail link sometimes overlapping elevator shafts
1 Year Ago
Merge from main
1 Year Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
1 Year Ago
Rail keeps more distance from monuments
1 Year Ago
Regenerating all rail splines
1 Year Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
1 Year Ago
Adding back prevSign workaround
1 Year Ago
Better TerrainPath cliff and decor topology handling
1 Year Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
1 Year Ago
Pathfinder directional algorithm updated to new heuristic
1 Year Ago
PathFinder int overflow fix that led to crazy paths
1 Year Ago
Indentation fix
1 Year Ago
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1 Year Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
1 Year Ago
Enforce larger distance between train tunnel stations
1 Year Ago
Train tunnel rail entrance nobuild volume
1 Year Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
1 Year Ago
Train tunnel terrain / topology check improvements
1 Year Ago
Tunnel entrance terrain check tweaks
1 Year Ago
Cleanup / refactor
1 Year Ago
TerrainPlacement cliff splat fix
1 Year Ago
Train tunnel rail entrance environment volume setup
1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Fixed missing rail connections to tunnel entrance after 87807