branchrust_reboot/main/rail_network_linkcancel
77 Commits over 92 Days - 0.03cph!
TerrainPlacement supports being on a child object with a positon / rotation offset
Train tunnel rail entrance terrain setup
When generating rail layout, ensure one rail connects "left" and the other one "right"
Added monument topology to train tunnel entrance (only the test prefab)
GenerateRailLayout uses higher PushMultiplier
Fixed train tunnel entrance overlap with monuments
Removing PlaceMonumentsRailside from World Setup prefab
Increased GenerateRailLayout push multiplier
Trainyard is now placed together with the other large monuments
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional
Better handling of multiple connection points close to each other when generating rail layout
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
Increased the minimum distance between underground rail entrances
Trainyard spawn improvements
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
Try to place 2 underground rail entrances
Slightly better selection of underground rail entrance placement positions
PathFinder uses better heuristic with and without diagonals
Fixed fishing village placement performance issue
Added ProceduralMapRailSimple
ProceduralMapRail changes for testing