userandrecancel
branchrust_reboot/main/rail_network_linkcancel

77 Commits over 92 Days - 0.03cph!

2 Years Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
2 Years Ago
Train tunnel rail entrance terrain setup
2 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
2 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
2 Years Ago
GenerateRailLayout uses higher PushMultiplier
2 Years Ago
Fixed train tunnel entrance overlap with monuments
2 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
2 Years Ago
Increased GenerateRailLayout push multiplier
2 Years Ago
Trainyard is now placed together with the other large monuments
2 Years Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
2 Years Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
2 Years Ago
Increased the minimum distance between underground rail entrances
2 Years Ago
Prefab updates
2 Years Ago
Trainyard spawn improvements
2 Years Ago
World Setup tweaks
2 Years Ago
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
2 Years Ago
Try to place 2 underground rail entrances Slightly better selection of underground rail entrance placement positions
2 Years Ago
PathFinder uses better heuristic with and without diagonals
2 Years Ago
Fixed fishing village placement performance issue
2 Years Ago
Added ProceduralMapRailSimple
2 Years Ago
Merge from main
2 Years Ago
Proof of concept
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
ProceduralMapRail changes for testing
2 Years Ago
Merge from main
3 Years Ago
Merge from main